@startuml
sprite $left_long [48x48/16] {
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0000000000000005A6000000000000000000000000000000
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00000001CFFFFFFFFF900000000000000000000000000000
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002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
0000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF600
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000
00000009FFFFFFFFFFB44444444444444444444444420000
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0000000007FFFFFFFF900000000000000000000000000000
00000000006FFFFFFF900000000000000000000000000000
000000000005FFFFFF900000000000000000000000000000
0000000000004FFFFF900000000000000000000000000000
00000000000004FFFF800000000000000000000000000000
000000000000003EFF300000000000000000000000000000
000000000000000151000000000000000000000000000000
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}


!define FA6_LEFT_LONG(_alias) ENTITY(rectangle,black,left_long,_alias,FA6 LEFT_LONG)
!define FA6_LEFT_LONG(_alias, _label) ENTITY(rectangle,black,left_long,_label, _alias,FA6 LEFT_LONG)
!define FA6_LEFT_LONG(_alias, _label, _shape) ENTITY(_shape,black,left_long,_label, _alias,FA6 LEFT_LONG)
!define FA6_LEFT_LONG(_alias, _label, _shape, _color) ENTITY(_shape,_color,left_long,_label, _alias,FA6 LEFT_LONG)
skinparam folderBackgroundColor<<FA6 LEFT_LONG>> White
@enduml